Computing
Computing
Curriculum Rationale
Intent
As computer scientists we analyse, design and develop code of our own through a range of applications. We are able to have opportunities to apply essential programming and ‘de bugging’ skills in the virtual and real world, controlling both on screen and physical models.
Design
Our curriculum is routed in the real-life applications of technology that reaches beyond our school. Our themes include architects, game makers, etymologists, digital artists, photographers, etc. We use technology in a purposeful way to create 3D models, green screen presentations and even explore the coral reef!
In the new curriculum there is a strong focus on e-safety and what to do if a child has concerns about content or interactions online. Each year we run E-safety days and Parental workshops to support this.
Implementation
Long term: We use the National Curriculum for Computing
Medium term: Computing topics taught for each year group to build on previous learning. We bridge back each lesson to ensure retention of knowledge to the long term memory. This is achieved through a carefully planned curriculum which is underpinned by ‘spaced learning.’
Short term: On going cross curricular application
Impact: To enable children to leave primary school at ARE so they are ready to access the secondary curriculum.